The following annotated bibliography contains 20 articles related to ethnographic research of online communities. It is by no means a definitive list. Instead it should be viewed as a snapshot of one persons journey through the literature.
Adams, S. S. (2009). What games have to offer: Information behavior and meaning-making in virtual play spaces. Library Trends, 57(4), 676-693.
This ethnographic study examines the information behaviors of players in an online gaming environment. The goal is to identify information seeking and meaning-making in virtual play spaces that can be transferred to promoting effective information seeking in the library. The author uses everyday life information seeking (ELIS) and the dramaturgical perspective theories. Applying these two theories provides a focus of two units of analysis. ELIS focuses on an individuals information behavior and dramaturgical focuses on the interacting group as the unit.
Bainbridge, W. S. (2007). The scientific research potential of virtual worlds. Science, 317(5837), 472-476. doi:10.1126/science.1146930
As the title of the article suggests, the author discusses the potential of virtual worlds for research. Two online environments are used as examples for discussion: World of Warcraft (WoW) and Second Life. The author identifies that the design of the online environment has an affect on the types of activities that can be performed in it. For example WoW stores the graphical information on a players computer thus there is not an element of building or creating objects that can be seen in Second Life. The author notes that ethnographic and interview methods are suitable for both environments while other methods tend to be more successful in only one of the environments. A substantial potion of the article focuses on potential topics that are suitable to study in virtual environments and virtual laboratory experiments.
Burford, S., & Park, S. (2014). The impact of mobile tablet devices on human information behaviour. Journal of Documentation, 70(4), 622-639. doi:10.1108/JD-09-2012-0123
This netnographic study focuses on information behaviors that are influenced by mobile tablet devices. Although the authors state that this is an ethnographic study, mixed methods are also used. Quantitative surveys and qualitative journals are used to gain insight into the thoughts of the users. The population is of 35 young adult iPad users. The mobility of the portable device encouraged short, fleeting, and distracted information behaviors. Information behavior theories and frameworks written by Wilson, as well as Sonnenwald and Iiovonen, are reviewed. The authors state that mobile devices present challenges to the traditional “static representations of technologies” in information behavior theories since the context of the information behaviors are expanded due to mobility.
Escobar, A., Hess, D., Licha, I., Sibley, W., Strathern, M., & Sutz, J. (1994). Welcome to cyberia: Notes on the anthropology of cyberculture [and comments and reply]. Current Anthropology, 35(3), 211-231. doi:10.1086/204266
This article is an overview of the types of anthropological analyses that are being used in the study of “cyberculture”. There are several questions posed about ethnographic domains. What new social constructs are being created due to technology? How are individuals socialized by continual exposure to these virtual spaces? How does an individuals experience differ due to race, gender, class, geographical location, and physical ability? The authors identify five domains: production and use of new technology, virtual communities, popular culture of science and technology, computer-mediated communication, and the political economy of cyberculture.
Halilovich, H. (2014). Reclaiming erased lives: Archives, records and memories in post-war Bosnia and the Bosnian diaspora. Archival Science, 14(3), 231-247. doi:10.1007/s10502-014-9227-z
This article is a traditional and virtual ethnographic study of Bosnian people. The author investigates the use of technology, such as biomedical, communication, and information, to reconstruct the lives of individuals whose identities have been lost due to genocide and war in Bosnia. The virtual ethnography focuses on the community of Žepa Online. It is used as a resource for individual and communal projects in Žepa and for individuals who immigrated around the world. Žepa Online has also become a cultural archive for its community members. This provides a cyber village for Bosnian refugees to reconstruct communal identity that was destroyed by ethnic cleansing and genocide.
Hine, C. (2007). Connective ethnography for the exploration of e-science. Journal of Computer-Mediated Communication, 12(2), 618-634.
This study focuses on a sub-discipline of biology called systematics which is the classification and naming of organisms, and the relationship between organisms. Over the period of 3 years, the computer-mediated communication of scientists was studied. The author explored online forums and websites, and how these online communications are connected and mutually inform each other. The unit of analyses are the initiative, which is an individual or group of scientists involved with a project, and the institutions that house initiatives. The study found that outsiders are oriented to initiatives rather than the host institutions. The author discusses the use of visualization tools in e-science ethnographic studies such as TouchGraph Google.
Im, E., & Chee, W. (2006). An online forum as a qualitative research method: Practical issues. Nursing Research, 55(4), 267-273. doi:10.1097/00006199-200607000-00007
This article discusses the issues encounter with an online cancer patient forum while conducting qualitative research. The method for collecting information for this meta-study is memos written by researchers. Content analysis was used to identify issues from the collected memos. The online forum’s issues are retention. participants’ forgetfulness, difficulties in unstandardized computer and Internet jargon, and hacking attempts. These issues have an influence on a study’s credibility, dependability, confirmibility, transferability, and confidentiality. The authors state that it is important to consider the characteristics of the population to determine if an online forum is a suitable platform for research. Cancer patients in the study had a tendency to forget usernames and passwords. Also, many of the participants would not visit the forum regularly. Researchers should determine how nonverbal cues such as emoticons should be recorded in order to not lose data.
Ko, H. (2012). Why are A-list bloggers continuously popular? Online Information Review, 36(3), 401-419. doi:10.1108/14684521211241422
This study’s population is users of a Taiwanese social network website called Wretch who have a high popularity rating. The purpose of the study is to find reasons why popular bloggers become popular and what benefits these bloggers gain from notoriety. Three methods are used to collect data: ethnography, social network analysis, and text analysis. Although the author does not explicitly state a reason for using mixed methods, half of the findings are a result of using an ethnographic method. Ethnographic analysis found the use of quotations by bloggers which helps establish reputation, and that popular bloggers do not have a core audience, rather they continuously are gaining new followers.
Kozinets, R. V. (2002). The field behind the screen: Using netnography for marketing research in online communities. Journal of Marketing Research, 39(1), 61-72. doi:10.1509/jmkr.39.1.61.18935
This article discusses the roots of netnography, and the procedures used in netnography. Netnography comes from the discipline of marketing research. Two preparatory steps for conducting research are formulating a research question, and identify a suitable population. Data collection involves the direct copy of the computer-mediated communications, and the researcher’s notes on the interactions that occur in the community. A strategy for classifying interactions is to identify if they are primarily social or informational, and as on-topic or off-topic. The author briefly discusses netnography’s use of grounded theory. The article ends with an example of an online coffee community.
Kuei Huang, Y., & I. Yang, W. (2014). Using networked narratives to understand internet book reviews in online communities. The Electronic Library, 32(1), 17-30. doi:10.1108/EL-05-2012-0053
The focus of this research study is to investigate word-of-mouth communication behavior and interaction between four book bloggers and their community of readers. Since the authors are from a business school they identify the method as netnography. The authors state that this method lends itself to identifying natural occurring behavior that might not surface during focus groups and interviews. There are several findings that have a sentiment or emotional context. For example readers believe a blogger to be more trustworthy if the blogger maintains positive and friendly interactions. Due to the business orientation the article ends with suggestions on how publishers can enlist bloggers to promote their books.
Lee, C. P., & Trace, C. B. (2009). The role of information in a community of hobbyist collectors. Journal of the American Society for Information Science and Technology, 60(3), 621-637.
This multi-mode study focuses on the information behaviors of an online rubber duck community. The methods used are ethnography and interviews. The authors state that the personal involvement of one of the researchers in the community became invaluable for conducting the study. The researchers identified four elements of collector typology: interactions with non-duck collectors, interactions with fellow collectors, object rarity, and level of interest in the hobby. This typology was used as a lens to focus a discussion about the members of the community and their information behaviors. The authors provide discription of the community that enables the reader to understand the study and the community being researched.
Meylakhs, P., Rykov, Y., Koltsova, O., & Koltsov, S. (2014). An AIDS-denialist online community on a russian social networking service: Patterns of interactions with newcomers and rhetorical strategies of persuasion. Journal of Medical Internet Research, 16(11), e261. doi:10.2196/jmir.3338
The authors of this 9 month netnography study belong to the discipline of economics. The population is an online community of acquired immune deficiency syndrome (AIDS)-denialists. The objective is to discover reasons for newcomers to seek this group, patterns of interaction with newcomers, and rhetorical strategies used for persuasion. Grounded theory was used to analyze the downloaded community discussions. It was determined that not all denialists are irrational in their beliefs. Some denialists have sufficient grounds and life experiences that provide reasonable grounds to suspect the medical establishments views. This rationalized views are informed by some odd and inexplicable practices performed in the Russian medical community.
Nancarrow, C., Pallister, J., & Brace, I. (2001). A new research medium, new research populations and seven deadly sins for internet researchers. Qualitative Market Research: An International Journal, 4(3), 136-149. doi:10.1108/13522750110393044
This article provides a discussion of qualitative internet research ethics, issues, and concerns from the business marketing perspective. Interestingly there is a belief that marketing researchers are the principle users of the Internet for primary research. The authors dispel this notion by mentioning that other disciplines such as psychology, sociology, health, and cultural studies also use the Internet as a primary source. The seven sins are excess and consequent respondent burn out, exposure and client/research agency embarrassment, omission, privacy invasion, off-loading costs, negligence, and complacency.
Paris, C. M., & Germann Molz, J. (2015). The social affordances of flashpacking: Exploring the mobility nexus of travel and communication. Mobilities, 10(2), 173-192. doi:10.1080/17450101.2013.848605
This ethnographic study focuses on the social behaviors of backpackers that stay connected with others via mobile technology. Backpacking use to be an information sparse en devour. This has changed with the introduction of mobile technology and the ability to gain information quickly, hence the new term flashpacker. The authors identify several aspects created by technology adoption: virtual mooring, following, collaborating, and (dis)connecting. Virtual mooring allows travelers to maintain backpacker and home culture simultaneously. Following is the behavior of online posting of a backpackers journey which invites friends and family to virtually experience the trip. Collaborating is the interactions of backpackers with fellow backpackers on the trail. (Dis)connecting refers to the change in backpacking from a disconnected experience to one of choice. This has an influence on the traveler on whether they want to experience their surroundings or blog away the hours in a hostel about the journey.
Skågeby, J., MDALAB – Human Computer Interfaces, Institutionen för datavetenskap, Linköpings universitet, & Tekniska högskolan. (2009). Exploring qualitative sharing practices of social metadata: Expanding the attention economy. The Information Society, 25(1), 60-72. doi:10.1080/01972240802587588
This ethnographic study focuses on the end-users practices of social metadata usage on Facebook. One of the goals of the study is the development of theory relating to social metadata and relationship maintenance. Gifting theory is used as a starting point to gain understanding of the research topic. The study identifies social dilemmas cause by the use of experimental profiles, clashes between work and non-work usage, and personal social investment.
Skågeby, J., Stockholms universitet, Institutionen för mediestudier, & Humanistiska fakulteten. (2012). The irony of serendipity: Disruptions in social information behaviour. Library Hi Tech, 30(2), 321-334. doi:10.1108/07378831211239988
This conceptual article uses a meta-ethnographical approach using three previous ethnographic studies on social media usage as resources of data. The author discusses the strengths of meta-ethnography such as the ability to gain more generalizable insight that can not be achieved by a single study. The author introduces social information behavior which views the tension between serendipity and disruption. Tension can surface due to work and non-work, public and private, and collective and individual relationships.
Stockdale, R. (2008). Peer-to-peer online communities for people with chronic diseases: A conceptual framework. Journal of Systems and Information Technology, 10(1), 39-55. doi:10.1108/13287260810876885
This ethnographic study examines peer-to-peer online communities for individuals with chronic diseases. The author builds a proposed conceptual framework to identify the needs of the community members by reviewing research literature. The data collected from each of the three studies are examined against the framework in an iterative cycle. This process helps the researcher to identify social needs of the community members such as communication through self-expression, advocacy, and spiritual support.
Turkle, S. (1997). Multiple subjectivity and virtual community at the end of the Freudian century. Sociological Inquiry, 67, 72-84.
This article is drawn from Life on the Screen: Identity in the Age of the Internet by Turkle. It provides a historical look at the study of online communities with discussions of individuals being in multiple contexts at one time due to “windows” technology, and the interactions that take place in multi-user domains. The article provides a reader with a foundation of what concerns, issues, and theories researchers were tackling in the beginning of online ethnographic research.
Ward, K. (1999). Cyber-ethnography and the emergence of the virtually new community. Journal of Information Technology, 14(1), 95-105. doi:10.1080/026839699344773
This article is using the term “cyber” to mean virtual or online rather than another common definition which is the combination of man and machine. The author states that cyber-ethnography differs from regular ethnography by dispensing with preconceived notions of community. The article discusses the myth of virtual communities being a utopia. The discussion continues with examples on how cyber-ethnography is conducted. The article ends with a brief discussion of an appropriate definition for virtual communities.
Wilson, S. M., & Peterson, L. C. (2002). The anthropology of online communities. Annual Review of Anthropology, 31(1), 449-467. doi:10.1146/annurev.anthro.31.040402.085436
The authors of this article discuss anthropological research of online communities. It begins with a short history of the Internet revolution. The authors note that the era had an “…optimistic notion that the Internet would inform and empower individuals worldwide, may underestimate the power of states to control information access.” Other discussions in the article include terminology, ephemerality, information technology as cultural “(re)production”, community, and personal identity. The discussion of identity is illustrated with a reprint of a famous New Yorker cartoon. Finally the authors round out the article with a discussion on ethical research.